Wrestling simulator tew full#
Many people complained about the slow load times that held TEW 2004 from meeting its full potential, but there won’t be any time-consuming waits this time around. One thing is for sure though, and that is the game is certainly looking to be an improvement on its predecessor.
Has he achieved it? It’ll be interesting to see how the devoted online community reacts to the game, and then we’ll be able to tell if the mission was accomplished. Apologies for the JR-esq food reference, but if he could get all of these ingredients together, we’d be looking at one tasty dish. The goal was the depth of TEW 2004, the fun of EWR and the playability of WreSpi. But if you thought that TEW 2004 had pushed the boat out on the gameplay front, you’re wrong.Īdam Ryland is looking for the best elements of his previous titles to be brought together in TEW 2005 to make his crowning achievement. If you still think that after playing TEW, I’d love to know what pimped out version of Excel you’re using.Įveryone knows it’s a promotion simulator. A few years ago people used to complain that playing a simulator was too similar to using a glorified spreadsheet. Once again, I’ll say that we’re not going to have our socks blown off by the looks of the game, but if you’re looking for a user friendly layout, you’re in luck.Īway from basics of the game’s format, we’re still treated to brilliantly designed 3D pictures of each wrestler, and there’s enough colour to make every screen pleasing to the eye. You can get through decisions at a faster rate, and everything is a lot less complicated due to a more orderly line up of menus. It may have just been a case of shifting a few boxes to the top of your screen, but it definitely makes the whole process a lot easier when you’re aware of where everything is. Good news for WreSpi fans, and those who wanted a less complicated layout to the game is that the general design is set up almost identically to Wrestling Spirit. OK, we know we’re not going to get jaw dropping visuals from a mostly text based simulator, but TEW is as pretty a game as you’re going to get in this market. Big money has been spent on making the game as aesthetically pleasing as possible. The days of EWR’s two tone interface are over, my friends. In any event, Total Extreme Wrestling 2005 will be available for purchase soon, so I’m going to take a look at what gamers all over the world will be eager to get their hands on. While the game was a lot more polished and had much more depth than EWR, TEW didn’t take off quite the same, with some people saying it was perhaps too detailed.
Wrestling simulator tew software#
Last year, its creator Adam Ryland, then of 400 Software Studios, released the follow up to EWR, which was known as Total Extreme Wrestling. EWR might not have been the first game of this nature on the market, but it’s easily the best known, and arguably still the best. From signing talent, to booking the matches and handling the finances, you do it all. If you’ve been hiding under a virtual rock (perhaps in a cybercave), EWR is a simulator which allows the user to run a wrestling promotion in full. I’m certain that everyone with an Internet connection and an interest in wrestling has played Extreme Warfare Revenge by now. It doesn’t seem to be a one hit wonder though, as now we’re looking at the latest TEW game being released. Wrestling Spirit was a tremendously enjoyable game that kept me interested for a long time, and it still doesn’t really have any major rivals for the specific style of gameplay it focuses towards. It seems that the majority of innovation in the market is coming almost exclusively from these guys. Grey Dog Software has been putting their much larger, more powerful rivals to shame during their relatively short time in operation. They do say that every cloud has a silver lining, one of my personal favourite clichés I was taught at Internet Writer School, and in the wrestling game industry it’s not silver. It’s not a great time to be a wrestling fan, as some systems barely have a handful of wrestling titles available. It seems to be that every game is nothing more than a rehash of a previous year’s effort, with a new cosmetic feature and a slightly updated roster. However, a lot of the blame does need to go to the developers. I realise that there are several factors which can’t be helped which have contributed to the fact that there aren’t many groundbreaking games out there, such as the lack of well known promotions needed to release games, and the fact that wrestling isn’t quite as mainstream as it was six or seven years ago meaning that developers are less likely to take a risk and create a wrestling game.
I’m pretty disillusioned with the current state of wrestling games.